Arctic Beach

View of water hitting landscape, stones under water are visible.

View of water hitting landscape, stones under water are visible.

Water in the distance with Quixel MegaScan assets in focus

Water in the distance with Quixel MegaScan assets in focus

Closer view of Quixel MegaScans

Closer view of Quixel MegaScans

Water hitting different parts of landscape with different textures and effects caused by water

Water hitting different parts of landscape with different textures and effects caused by water

View of water from peak of landscape

View of water from peak of landscape

Landscape view from bottom of slope focusing on peaks

Landscape view from bottom of slope focusing on peaks

Top View of Landscape

Top View of Landscape

wireframe of landscape, MegaScan assets and water

wireframe of landscape, MegaScan assets and water

Master Material blueprint (used to create brush to paint textures onto landscape)

Master Material blueprint (used to create brush to paint textures onto landscape)

The surface textures and props were downloaded from Quixel Bridge.

This is my first landscape project, I sculpted the landscape in UE5, adjusted and edited the texture maps downloaded from Quixel (blueprint visible) so I can paint my landscape.

I adjusted the textures so that there are no tilling when the camera is moved farther away.

I used "Foliage" to place some MegaScans (gravestones , clumps of snow and snowy).

I adjusted the ocean to touch the Island just how I want it to by editing the linear node.