This is my first ever 3D sculpt of a woman, I tried to make her as detailed and as accurate as possible and put 4 weeks time into creating her to be the sculpt she is and finally create a Game Res of her.
To create this sculpt, I used different techniques, including digital painting, sculpting, and texturing. Using a combination of software such as ZBrush, Maya, Substance Painter and Photoshop, I was able to sculpt intricate details into the characters skin, bringing her to life with a detailed appearance.