Nee Mohseni
Nee Mohseni
3D Character Artist
Houston, United States

I am a dedicated 3D Game Artist specializing in Game Characters and Character Props. Whether collaborating within large or small groups, I am notably self-driven. A big fan of The Legend of Zelda Games! I draw inspiration from the artistic styles of Final Fantasy, Riot Games, Souls games, and Bethesda games.

Resume PDF

Skills

3D Sculpting3D Character Creation3D Game Prop CreationUV MappingTexturingTilling TexturingPBR TexturingTexture BakingRenderingConcept ArtMaterial setupHard Surface Modeling

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop

Reel

Productions

    • Video Game
      WAGMI Defense
    • Year
      2025
    • Role
      3D Game Character Artist (Intern)
    • Company
      WAGMI Games
    • Video Game
      Cryptid
    • Year
      2023
    • Role
      Character Artist and Lead Artist
    • Company
      AFK Games

Experience

  • 3D Character Artist - Lead Artist at Derpy Nerd Studio
    remote, US
    February 2023 - Present

    As a Lead Artist, ensured cohesion across all Game Art, harmonizing visual elements in UI, levels, HUD, and more.

    Provided support in Prop and Texture creation, editing, and various tasks using 3D and 2D tools.

    Focused on character creation for Federation Mycha, while also working on hard surface modeling and environment art, creating a series of 3D assets for the game.

    Coordinated with the lead programmer and producer to manage budgets such as Geometry and Texture count and optimize assets for real-time performance in the game engine.

    collaborates with team members to assist them in creating art, aiming for consistency across various styles. Ensured that the game is not only visually captivating but also engaging, playable, professional, and marketable, fostering immersive storytelling, providing a visually stunning experience.

    Most importantly, very passionate about the project and added heartfelt touches and professional art knowledge to the game as always.