I am a dedicated 3D Game Artist specializing in Game Characters and Character Props. Whether collaborating within large or small groups, I am notably self-driven. A big fan of The Legend of Zelda Games! I draw inspiration from the artistic styles of Final Fantasy, Riot Games, Souls games, and Bethesda games.
As a Lead Artist, ensured cohesion across all Game Art, harmonizing visual elements in UI, levels, HUD, and more.
Provided support in Prop and Texture creation, editing, and various tasks using 3D and 2D tools.
Focused on character creation for Federation Mycha, while also working on hard surface modeling and environment art, creating a series of 3D assets for the game.
Coordinated with the lead programmer and producer to manage budgets such as Geometry and Texture count and optimize assets for real-time performance in the game engine.
collaborates with team members to assist them in creating art, aiming for consistency across various styles. Ensured that the game is not only visually captivating but also engaging, playable, professional, and marketable, fostering immersive storytelling, providing a visually stunning experience.
Most importantly, very passionate about the project and added heartfelt touches and professional art knowledge to the game as always.